October 20, 2014No Comments

StudioViro on Vrayworld Studio Section

Thanks to the  vrayworld staff  StudioViro has joined the prestigious Studio section with some of the most talented CG agency  and CG artists in Europe.

This will be a great motivation to do even better.

vrayworld22

 

October 8, 20141 Comment

[houzz=http://www.houzz.com/photos/18295747/Hall-render-of-Russian-House-modern-other-metro]

October 8, 20141 Comment

3DWS DX R2 – La Nostra recensione

3dws logo

Naturale evoluzione della specie, la DX torna in una versione totalmente rinnovata, toccando vette finora inesplorate anche per il top di gamma delle workstation 3DWS, proposte come sempre a condizioni esclusive all’interno dello shop di treddi.com

Vediamo quali sono le novità della R2 e quali sono le configurazioni che troverete all’interno dello shop grazie all’introduzione dei nuovi processori Intel Xeon, in grado di contenere ben 10 core fisici, che diventano addirittura 12 core nel caso del potentissimo Intel Xeon E5-2697v2, il fiore all'occhiello della produzione del colosso di Santa Clara.

NOVITA’ DELLA 3DWS DX R2

Le differenze rispetto alla prima versione della DX possono sembrare di per sé abbastanza marginali, ma la loro combinazione tuttavia consente di godere di un prodotto fortemente ottimizzato per sfruttare appieno una macchina che opera di fatto un significativo progresso in termini prestazionali, come vedremo nei benchmark effettuati ad hoc durante i numerosi test che hanno portato a scrivere le configurazioni definitive.

Il nuovo case utilizzato per la linea DX-R2. Cambia la struttura, il layout interno. Rimane costante l'immagine di 3DWS, sobria nelle forme e neutra nella sua colorazione nera, in grado di integrarsi facilmente in qualsiasi spazio di lavoro.

Il nuovo case consente un miglioramento del flusso d’aria e di conseguenza un miglior raffreddamento. Questo anche grazie all’eliminazione della piastra in acciaio, effettuata per consentire l’installazione di schede madri di dimensioni superiori alla E-ATX, come le XL-ATX e le HPTX. Per garantire una miglior ventilazione alle schede video in batteria, il numero delle unità hdd/ssd si riduce da 12 a 8. Aumentano invece gli slot di uscita per le schede, che passano da 8 a 9. Si confermano gli standard qualitativi in merito all’isolamento del rumore prodotto all’interno del case e al filtraggio delle polveri.

L’alimentatore presente nella configurazione di base è stato potenziato di oltre 200W. La nuova DX R2 monta di default una PSU 850W EPS, APFC 80+ bronze con una struttura modulare, non presente nella DX originale. Una scelta che consente di avere la massima flessibilità nel poter ridurre i cavi presenti all’interno del case.

Novità anche per quanto riguarda il reparto dischi SSD. Oltre alla collaudatissima Intel serie 335, che rimane il punto di riferimento per tutta la gamma, adesso è configurabile anche la serie 530.
E’ possibile installare ben 4 schede video dual slot, una in più rispetto alla prima versione della DX.

LA NUOVA LINEA PROCESSORI INTEL XEON E5-26xx v2

Intel ha finalmente rilasciato la serie Intel Xeon E5-26xx v2 che ha introdotto modelli a 10 e 12 core fisici, contro i “soli” 8 core presenti sulla prima versione. Prima di procedere nel dettaglio della descrizione dei modelli specifici è opportuna una precisazione. Chi fosse già in possesso di una CX o di una DX di prima generazione può volendo aggiornare soltanto i processori.

L’importante è effettuare un aggiornamento BIOS prima di provvedere alla sostituzione delle cpu, in modo da renderle compatibili con i chipset di generazione precedente. Si tratta di una valutazione a nostro avviso importante anche nell’ottica di garantire una maggior longevità a macchine che rimangono tuttora di altissimo livello.
La 3DWS DX R2 è attualmente offerta in tre versioni, che fanno riferimento alla rispettiva coppia di processori installati.

LA PROVA SUL CAMPO

Facciamo scendere in pista questa fuoriserie, per battere qualsiasi tempo sul giro finora fatto segnare da qualsiasi workstation. In termini di prestazioni, questi risultati parlano davvero da soli.

La configurazione utilizzata durante i test è stata la seguente
- CPU - Dual Xeon E5-26xx V2
- 64 GB RAM DDR31600 MHz (4x16 GB)
- Videocard - Quadro K5000
- Storage - SSD Intel Serie 530
- PSU 850 Watt EPS, APFC 80+ Bronze

I test sono stati effettuati con Cinebench 15, Benchwell e V-Ray.

MAXON CINEBENCH e NEXT LIMIT BENCHWELL

Per il noto benchmark di casa Maxon abbiamo testato due versioni differenti. Cinebench 11.5, con supporto a 32 thread e Cinebench 15, con supporto a 48 thread (e oltre).
Nella pipeline dei benchmark è stato introdotto anche Benchwell, notoriamente basato su Maxwell Render, sulla base dell'ultima versione demo rilasciata dalla Next Limit.
Ai tempi delle 3DWS DX R2 abbiamo affiancato i corrispettivi ottenuti dalle versioni R1. Un'occasione in più per sfruttare un database di risultati molto ampio e confermare anche in questo caso la linearità dei progressi sostenuta dalle argomentazioni cui abbiamo fatto accenno in precedenza.

CineBench Benchwell

maggiori info http://www.3dws.net/

October 2, 20142 Comments

75% of IKEA Catalogues Aren’t Photos, They’re 3D Renders

Swedish furniture behemoth IKEA has very nice, very large catalogues that I had thought contained hundreds of very staged, very nice photos. Turns out that assumption was only half right.

Over the past few years, IKEA has been replacing photos - which can be expensive and laborious to set up - with stunningly lifelike computer images. In 2012, around 12% of the standard product pics in the famous catalogues were the work of computers and artists instead of photographers. A year later, it was 25%. Now, only two years later, that number has shot up to around 75%.

That sharp increase is because, over the past few years, IKEA has built up a "bank" of around 25,000 3D models of its products, which it can now use and re-use in whatever situation, lighting and position it wants.

Most Pics In IKEA Catalogues Aren't Photos, They're 3D RendersExpand

Speaking with CGSociety, IKEA's Martin Enthed explains that CG is also taking over the more elaborate "non-product" images (the bigger, fancier shots combining lots of products into a single themed shot, like the one above).

If you're wondering why bother, or what use could it have if every catalogue is the same, remember that every catalogue is not the same.

"The most expensive and complicated things we have to create and shoot are kitchens", Enthed says. "From both an environmental and time point of view, we don't want to have to ship in all those white-goods from everywhere, shoot them and then ship them all back again. And unfortunately, kitchens are one of those rooms that differ very much depending on where you are in the world. A kitchen in the US will look very different to a kitchen in Japan, for example, or in Germany. So you need lots of different layouts in order to localise the kitchen area in brochures."

The full interview is really interesting for anyone into art (or Swedish furniture). Turns out that to get the results they get today, the company's 3D artists were trained as photographers, and the photographers trained as 3D artists, meaning IKEA would start judging images purely on their quality, not how they were made.

October 2, 20142 Comments

Hands on: Samsung Gear VR review

VR hasn't quite hit the mainstream but with Facebook now owning the Oculus Rift and Sony busy refining Project Morpheus, the foundations are being set to make virtual reality a reality for all.

There were rumours that Samsung wanted to create its own headset and I must admit I was skeptical. With no real history in this area, creating something from scratch would bound to have caused problems.
Thankfully Samsung hasn't gone down this route.

Instead it has enlisted the help of Oculus (now part of the Facebook family) to create the Samsung Gear VR.

Samsung GearVR hands on

The Samsung Gear VR is not a standalone device. It does not come with its own screen, but is a headset shell that is packed with the stereoscopic lens goodness needed to make the VR work.

The key ingredient in unleashing the VR is the Samsung Galaxy Note 4. There is a compartment at the front of the device that the handset slips into.

Samsung GearVR hands on

Design

It was pretty simple to connect the Note 4. I had to unclip the clear plastic 'goggle' on the front, then clip the Note 4 into place. In all it took around 30 seconds and was sturdy too. I didn't feel like the Note 4 would fall out of its little compartment, even with a little shake to make sure.

Once in, I clipped the clear screen over the Galaxy Note 4 and the device was ready for action.
There is a stretch clasp over the top of the device to hold the Gear VR into place and the whole thing is cushioned for comfort.

Samsung GearVR hands on

I did find it a little tight but you can slacken it slightly if you need to. You do want it to be strapped firmly to your head though. The joy of VR means you can look completely around yourself so it needs to take that sort of face movement.

Once on, it was very simple to use. The right hand side of Gear VR is where the magic happens. There is a touch-sensitive panel that you use to control the VR. If you want to control volume, then that is on the left-hand side. The only other control was on the top.

Samsung GearVR hands on

There is a rocker that will increase or decrease the focus of the lenses. This is for people who wear glasses. Take the glasses off, fiddle with the rocker and you should get the right 'look'.

Movies and games

I was take through two demos with the Gear VR and was on the whole impressed with what I saw. The first was a clip from Cirque De Soleil. Here I watched a scene packed with acrobats come to life.

I looked to my left and some of the cast were sitting watching the scene with me. It was filmed as if being on stage and you could really immerse yourself in the action.

Samsung GearVR hands on

A quick look behind and I saw an empty auditorium, a look back in front and acrobats were doing their thing. The action was clear, thanks to the clarity of the Note 4's QuadHD screen.

Next up things got a little more muddled. I played a game where I was in space and had to shoot a bunch of spaceships. To shoot you tapped the touch panel on the right-hand side of the screen. It was fun but forgettable. The game had a "built for mobile" feel, so don't expect this powered by Oculus device to match Morpheus in terms of processing grunt.

Samsung GearVR hands on

But that's also a plus point for the Gear VR. It is a VR device that is only tethered to a phone and not a console or PC. While this will inevitably mean the games won't be the greatest out there, it does have portability potential to its advantage.

 

thanks to

May 20, 20145 Comments

render of the new building Ferra by Pininfarina

Ferra by Pininfarina

SINGAPORE — The celebrated Italian coachbuilder Pininfarina is creating a buzz in town, not for their latest sports car design but for a new luxury condominium by Far East Organization. Ferra, the 104-unit residential tower not only recalls the Ferrari marque in name, but its distinctive facade brings to mind flamboyant grilles and upward-fanning beltlines of its Pininfarina-designed classic sports cars. - See more at: http://hk.blouinartinfo.com/news/story/935249/ferra-singapores-new-condominium-designed-by-pininfarina#sthash.9SDTNCwB.dpuf
SINGAPORE — The celebrated Italian coachbuilder Pininfarina is creating a buzz in town, not for their latest sports car design but for a new luxury condominium by Far East Organization. Ferra, the 104-unit residential tower not only recalls the Ferrari marque in name, but its distinctive facade brings to mind flamboyant grilles and upward-fanning beltlines of its Pininfarina-designed classic sports cars. - See more at: http://hk.blouinartinfo.com/news/story/935249/ferra-singapores-new-condominium-designed-by-pininfarina#sthash.9SDTNCwB.dpuf

Pawel Podwojewski ,one of our favourite CG artist ,It is possible to see all his works here: linkhttp://www.motyw.org